‘Jumping Out from the Pressure of Work and into the Game’
Extant research demonstrates that playing digital games after work can have a psychologically restorative effect.
Extant research demonstrates that playing digital games after work can have a psychologically restorative effect.
In this issue we cover topics of burnout, immersive game techniques, ai and our first technical blog post
How can we institute good ethical practice in the games industry, safeguarding the welfare of players and employees alike?
Incorporating AI into the development, operation, and servicing of video games adds new issues to an already-complex landscape of ethical concerns.
In practice, monetization strategies regularly guide decision-making in game design, facilitating risks for gamer welfare and finances.
What is being taught to the game creators of tomorrow in terms of ethics?
The advent of online spaces has brought forth a significant challenge: the detection and mitigation of toxic and harmful speech.
Study sheds light on the risks faced by users that surpass the conventional boundaries of gaming environments.
The features that make games fantastic spaces for social connection also harbor toxicity, including hate, harassment, and the propagation of extremist ideologies.
What are the ethical implications of designing video games that address the societal causes of mental illness rather than an individual’s symptoms?