Volume 2, Issue 3: September 2024
In this issue we cover topics of burnout, immersive game techniques, ai and our first technical blog post
August 12, 2024,
Burnout sadly remains an evergreen topic in the games industry, with the current historic wave of layoffs adding major stress for almost everyone.
Raffael Boccamazzo
This paper focuses on understanding how players can maximise this effect by strategically leveraging the immersive potential of digital games.
Jonathan Mella, Jo Lacovides, Anna Cox
We present Broomrocket, an open source text-to-3D algorithm for 3D concept art.
Sanja Bonic, Janos Bonic, Stefan Schmid
The focus of this paper is one specific problem in games accessibility, which is the challenge of providing visually impaired players with access to the rhythm game genre.
Matt Mrazik, Khatib Firas
Do video games affect players’ well-being? In this case study, we examined 162,325 intensive longitudinal in-game mood reports from 67,328 play sessions of 8,695 players of the popular game PowerWash Simulator.
Matti Vuorre, Nick Ballou, Thomas Hakman
How the use of teleportation affects the performance and navigation behavior of its users, especially in competitive first-person shooter environments is unknown, yet it could have a significant effect on gameplay design.
Aniruddha Prithul, Hudson Lynam, Eelke Folmer
We conduct an in-depth study of 1362 VR games and 484070 reviews on the Steam platform.
Jiong Dong, Kaoru Ota, Mianxiong Dong
We investigate the evolutionary trends of HMDs based on VR games.
Yijun Lu, Kaoru Ota, Mianxiong Dong
Baktash discusses optimizations for Deferred Attribute Interpolation Shading (DAIS).
Baktash Abdollah-Shamshir-saz
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