What Are the Points of Concern for Players about VR Games

An Empirical Study based on User Reviews in Different Languages

Jiong DongKaoru OtaMianxiong Dong

August 22, 2024,

In recent years, the boom of Virtual Reality (VR) technology has signaled fruitful applications in various fields, such as education, industry, animation, entertainment, game, and so forth. The global VR games market is projected to grow to $53.44 billion in 2028 at a CAGR of 31.4% in the 2021-2028 period. Therefore, what players care about most about VR games is a topic worthy of research. In this paper, we conduct an in-depth study of 1362 VR games and 484070 reviews on the Steam platform. Unlike other literature focusing only on monolingual reviews (such as English), we apply the topic clustering model (BERTopic) to comprehensively analyze multilingual user reviews, including English, Simplified Chinese, and French. We find that the three features people praise the most are the music, the gaming experience, and the gameplay. Meanwhile, gamers’ most common complaints are bug issues, insufficient content, and excessive pricing.

Jiong Dong

Jiong Dong

Jiong Dong received the B.Eng degree in Computer Science from Dalian Maritime University(DMU), China, in 2015, and M.Eng degree in Computer Science from Ecole d'ingénieurs Polytechnique de l'université de Tours, France, in 2017. He is currently pursuing the Ph.D. degree in Electrical Engineering at Muroran Institute of Technology, Japan. His main fields of research interest include computer vision and deep learning.

Kaoru Ota

Kaoru Ota

Kaoru is a Professor with Department of Sciences and Informatics, Muroran Institute of Technology, Japan

Mianxiong Dong

Mianxiong Dong

Mianxiong is the Vice President and the youngest ever Professor of Muroran Institute of Technology, Japan. His research interests include Wireless Networks, Cloud Computing, and Cyber-physical Systems.

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