Volume 1, Issue 1: March 2023
Read through the informative articles in our inagural issue.
March 18, 2023,
ACM Games: Research and Practice wants to help readers orient themselves in this ever-shifting reality of games industry and games research.
Sebastian Deterding, Kenneth Mitchell, Brad King, Rachel Kowert
Psychological games research remains inefficient, and, at worst, incapable of fully answering key questions.
Nick Ballou
Future game professionals must be aware of the industry’s impact on environmental issues and possess the knowledge, skills, and motivation to effect change.
Mikhail Fiadotau
Understanding the diversity and extremity of player spending in mobile games via massive-scale transactional analysis
David Zendle, Catherine Flick, Sebastian Deterding, Joe Cutting, Elena Gordon-Petrovskaya, Anders Drachen.
A collection of short opinion pieces by industry and research veterans and new voices envisioning possible and desirable futures and needs for games and playable media.
Sebastian Deterding, Kenneth Mitchell, Rachel Kowert, Brad King
Game platforms should sit at the heart of our considerations of socio-technical assemblages.
T.L. Taylor
Online game companies can and should be included in new social media regulations.
Constance Steinkuehler
We have an obligation to create design theory and practice that increases player happiness and health.
Daniel Cook