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ACM Games: Research and Practice 2.4

  • A very young person visits the metaverse with goggles and a handheld controller.

    What Are the Points of Concern for Players about VR Games

    In recent years, the VR boom has signaled fruitful applications in fields such as education, industry, animation, and entertainment.

    Jiong DongKaoru OtaMianxiong Dong

    Published On: August 22, 2024Categories: Research, Research Article
  • Feel the Rhythm

    For blind players or players with significant visual impairment, gaming is an activity which is largely out of reach.

    Matt MrazikKhatib Firas

    Published On: August 22, 2024Categories: Research, Research Article
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