• Two hands pointing index fingers at a Jenga wood block balancing game. Illustration.

    Research compares insights from play in non-digital and digital contexts and integrates them within a holistic account of how play possibilities emerge from the intersection of people, products and places.

    Angela ColvertKruakae PothongSonia Livingstone

    Published On: August 12, 2024Categories: Research, Research Article
  • A very young person visits the metaverse with goggles and a handheld controller.

    As video games have moved to the mainstream of entertainment and popular culture, they also have given rise to new media fears.

    Celia HodentFrancine BlumbergSebastian Deterding

    Published On: August 12, 2024Categories: Editorial, News