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ACM Games: Research and Practice 2.2

  • close-up of a person's eyes through black eyeglasses

    The Toxic Cost of Cheap Usernames

    Toxicity in video games, acting in a rude, abusive, bullying, or deliberately losing manner, ruins competitive team-based video game experiences for everyone involved.

    Sarah Chen

    Published On: August 12, 2024Categories: Research, Research Article
  • Young person on computer holding a credit card, theoretically to make a purchase.

    Ask the Players!

    Proposing a set of guidelines for ethical microtransaction design.

    Elena Gordon-Petrovskaya

    Published On: August 12, 2024Categories: Opinion, Viewpoint
  • A group of young people sitting around a screen playing video games

    Advancing Ethics in the Games Industry

    How can we institute good ethical practice in the games industry, safeguarding the welfare of players and employees alike?

    Francine Blumberg

    Published On: August 12, 2024Categories: Dialogue
  • a young person sits on a couch next to a robot/cyborg and both play video games.

    Why the Gaming Industry Needs Responsible AI

    Incorporating AI into the development, operation, and servicing of video games adds new issues to an already-complex landscape of ethical concerns.

    Cansu CancaLaura Haaber IlhleAnnika Marie Schoene

    Published On: August 12, 2024Categories: Opinion, Viewpoint
  • Overhead image of people lined up to form the shape of a video game controller.

    Many faces, many names?

    What is being taught to the game creators of tomorrow in terms of ethics?

    Maarten DenooBruno DupontBieke Zaman

    Published On: August 12, 2024Categories: Research, Research Article
  • A video game controller surrounded by ammunition.

    Game On, Hate Off

    The advent of online spaces has brought forth a significant challenge: the detection and mitigation of toxic and harmful speech.

    Zachary YangNicolas Grenen-GodboutRaihaneh Rabbany

    Published On: August 12, 2024Categories: Research, Research Article
  • A rendering of a teen person playing a video game, appearing nervous by what is shown on screen.

    Unpacking the Dynamics of Harm in Game Cheating Communities

    Study sheds light on the risks faced by users that surpass the conventional boundaries of gaming environments.

    Selina ChoJonathan LusthausIvan Flechais

    Published On: August 12, 2024Categories: Research, Research Article
  • Two hands pointing at the monitor of a laptop

    From Avoidance to Action

    The features that make games fantastic spaces for social connection also harbor toxicity, including hate, harassment, and the propagation of extremist ideologies.

    Elizabeth KilmerZeynep AslanRachel Kowert

    Published On: August 12, 2024Categories: Research, Research Article
  • A person stares dejectedly at a computer screen after a video game is over.

    Treating Symptoms or Treating Causes?

    What are the ethical implications of designing video games that address the societal causes of mental illness rather than an individual’s symptoms?

    Emma Reay

    Published On: August 12, 2024Categories: Opinion, Viewpoint
  • Museum-Inspired Video Games as a Symbolic Transitional Justice Policy

    Video games can become agents for promoting education, reconciliation, and healing.

    Stefania StamouKostas ApostolakisStavroula NtoaGeorge MargetisConstantine Stephanidis

    Published On: August 12, 2024Categories: Research, Research Article
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