This article explores a notable gap in the literature on locative media: the impacts of LBA on small businesses in the location-based game Pokémon GO.
We need a profound shift in how we approach the design of our playful spaces of possibility.
Content warnings are an essential accessibility feature in games with distressing and traumatic content.
Now is the time for us to invest in comprehensive strategies that build resilience of people who play games and that involve all stakeholders.
The rise of extremist activities in digital gaming spaces poses a new challenge to the tech sector and counter-extremism experts alike.
Cheap debt, the COVID-19 bubble, investor imprudence, and executive extravagance have produced an unsustainable boom and investment spree that has flowed into today’s disastrous bust.