Skip to content
SUBSCRIBE TO OUR NEWSLETTER
  • Home
  • About
  • Submit
  • Research
  • Practice
  • News
  • Opinion
  • Blog
  • Issue
  • Contact
  • Menu

ACM Games: Research and Practice 2.1

  • A hand holds a smartphone showing Pokemon GO game in a supermarket aisle.

    Pokémon GO as an Advertising Platform

    This article explores a notable gap in the literature on locative media: the impacts of LBA on small businesses in the location-based game Pokémon GO.

    John DunhamJiangnan XuKonstantinos PapangelisNicolas LaloneMichael SakerDavid Schwartz

    Published On: August 11, 2024Categories: Research, Research Article
  • A young child builds a structure with building blocks.

    Co-Creating Transformative Futures through the Lens of Deep Game Design

    We need a profound shift in how we approach the design of our playful spaces of possibility.

    Doris Rusch

    Published On: August 11, 2024Categories: Opinion, Viewpoint
  • Person using laptop on a table receives a warning on screen of sensitive content. Man, Hands, Typing, On, Laptop, Screen, With, Sensitive, Content,Hologram

    You’ve (Not) Been Warned

    Content warnings are an essential accessibility feature in games with distressing and traumatic content.

    Kelli Dunlap

    Published On: August 11, 2024Categories: Practice, Tutorial
  • A colorful, futuristic city showing a stream of light emanating from a central nexus point skyward.

    At the Nexus of Gaming and Extremism

    Now is the time for us to invest in comprehensive strategies that build resilience of people who play games and that involve all stakeholders.

    Jessica WhiteGalen Englund

    Published On: June 14, 2024Categories: Opinion, Viewpoint
  • A rendering of a teen person playing a video game, appearing nervous by what is shown on screen.

    Extremist Activities in Digital Gaming Spaces

    The rise of extremist activities in digital gaming spaces poses a new challenge to the tech sector and counter-extremism experts alike.

    Linda Schlegel

    Published On: June 14, 2024Categories: Opinion, Viewpoint
  • A person carries a box of personal belongings from an office where they have been laid off from.

    The Game Industry’s Cataclysmic Layoffs

    Cheap debt, the COVID-19 bubble, investor imprudence, and executive extravagance have produced an unsustainable boom and investment spree that has flowed into today’s disastrous bust.

    Amanda FaroughMichael Futter

    Published On: June 14, 2024Categories: Editorial, News
AMC Games Research & Practice Logo
  • About ACM Games
  • Submit
  • Contact
  • About ACM
SUBSCRIBE TO OUR NEWSLETTER
SUBSCRIBE TO OUR NEWSLETTER
Association for Computing Machinery - Logo
Carnegie Mellon University - ETC Pres - Logo

© Copyright 2024 | ACM GAMES: Research & Practice | All Rights Reserved | Designed by ocreations LLC

Page load link
  • Home
  • About
  • Submit
  • Research
  • Practice
  • News
  • Opinion
  • Blog
  • Issue
  • Contact
SUBSCRIBE TO OUR NEWSLETTER
Go to Top