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ACM Games: Research and Practice 1.4

  • Fantasy Futuristic mystery loot box case opening up to reveal its surprise contents. 3D illustration.

    Shopping Around for Loot Box Presence Warning Labels

    Unsatisfactory compliance on Epic, Nintendo, Sony, and Microsoft platforms.

    Leon Xiao

    Published On: March 14, 2024Categories: Research, Research Article
  • Overhead image of people lined up to form the shape of a video game controller.

    Individual Control over Exposure to Combat Toxicity in Games

    Give players and communities control over how much—and what types of—toxicity they are exposed to.

    Julian FrommelRegan Mandryk

    Published On: March 14, 2024Categories: Opinion, Viewpoint
  • A video game controller surrounded by ammunition.

    Extremism Online: Meaningful Transparency for the Gaming Industry

    As a rapidly growing industry with a majority younger male user base, gaming spaces are poised to be a key conduit for extremist groups.

    Jon Deedman

    Published On: March 14, 2024Categories: Opinion, Viewpoint
  • An illustrated map of Southeast Asia simulating colored pencil fill-ins for each country in a different color.

    Observations and Reflections on the Gaming Landscape in South East Asia

    The gaming industry in SEA is likely to continue to be a source of both new consumers and fresh paradigms.

    Siddhartha Paul TiwariLindsay Grace

    Published On: January 13, 2024Categories: Opinion, Viewpoint
  • a collage of mathematical and scientific formulae and computing code.

    Global Games Education Now

    Observations about the state of games-focused education and training within a global context.

    Lindsay Grace

    Published On: January 13, 2024Categories: Editorial
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