‘Jumping Out from the Pressure of Work and into the Game’

Curating Immersive Digital Game Experiences for Post-Work Recovery

Jonathan MellaJo LacovidesAnna Cox

August 22, 2024,

Extant research demonstrates that playing digital games after work can have a psychologically restorative effect. This paper focuses on understanding how players can maximise this effect by strategically leveraging the immersive potential of digital games. For one week, eleven participants played games after work with the aim of developing strategies to support their post-work recovery. A follow-up laddering interview identified various ”immersion optimisation” strategies that fulfilled components of successful recovery, such as mental disengagement from work and relaxation. These strategies predominantly focused on cognitive involvement and challenge, neglecting other dimensions of immersion. Based on these findings, we contribute an initial framework of immersion optimisation strategies which can be used to enhance the recovery potential of digital games. We also suggest exploring potential boundary conditions of the immersion optimisation phenomenon and offer methodological reflections on the use of the laddering methodology in this study.

Jonathan Mella

Jonathan Mella

My PhD research focuses on the use of digital games to recover from daily work strain. In particular, I am interested in how the experience of immersion whilst gaming shapes the restoration of internal resources taxed by an individual's working day. Alongside my PhD, I work as the Lead Demonstrator on the BSc Psychology program where I support with the delivery of the first-year module Introduction to Psychological Experimentation.

Jo Lacovides

Jo Lacovides

Senior Lecturer in Human Computer Interaction, University of York, 2022-present. My research interests include: Games and playful technologies for applied purposes e.g. persuasion, education, citizen science. Understanding learning and reflection as a part of gameplay. Exploring more complex forms of player experience. Games and wellbeing.

Anna Cox

Anna Cox

Anna Cox is a Professor of Human-Computer Interaction in the UCL Interaction Centre (UCLIC), in the Division of Psychology and Language Sciences and and Vice Dean (Equality, Diversity & Inclusion) in the Faculty of Brain Sciences 2019-2024.

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