Study sheds light on the risks faced by users that surpass the conventional boundaries of gaming environments.
The features that make games fantastic spaces for social connection also harbor toxicity, including hate, harassment, and the propagation of extremist ideologies.
Video games can become agents for promoting education, reconciliation, and healing.
Research compares insights from play in non-digital and digital contexts and integrates them within a holistic account of how play possibilities emerge from the intersection of people, products and places.
Unsatisfactory compliance on Epic, Nintendo, Sony, and Microsoft platforms.
Understanding the diversity and extremity of player spending in mobile games.
Researchers hold deeply divided opinions about the potential effects of games on player’s lives.
Growing recognition of the environmental impact of video games has brought about numerous initiatives in the game industry.
A methodological framework providing a step-by-step process for developing an emotion-adaptive game.
Research finds little support for the cognitive benefits of playing casual games, with exception of the elderly or those with dementia.