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Practice

Find case studies and tutorials on practical challenges in game design, development, research, and education.

  • Feel the Rhythm

    For blind players or players with significant visual impairment, gaming is an activity which is largely out of reach.

    Matt MrazikKhatib Firas

    Published On: August 22, 2024Categories: Case Study, Practice
  • Person using laptop on a table receives a warning on screen of sensitive content. Man, Hands, Typing, On, Laptop, Screen, With, Sensitive, Content,Hologram

    You’ve (Not) Been Warned

    Content warnings are an essential accessibility feature in games with distressing and traumatic content.

    Kelli Dunlap

    Published On: August 11, 2024Categories: Practice, Tutorial
  • A person holds credit card in left hand and phone with gaming app in right hand.

    ​​The Many Faces of Mobile Gaming Monetization

    Understanding the diversity and extremity of player spending in mobile games.

    David ZendleCatherine FlickSebastian DeterdingJoe CuttingElena Gordon-PetrovskayaAnders Drachen

    Published On: March 31, 2023Categories: Practice, Research, Research Article
  • Illustration showing a young person in the metaverse, wearing VR glasses and immersed.

    From Online World to Metaverse

    The history of virtual worlds suggests how a future metaverse might develop and what games research it might enable.

    Raph Koster

    Published On: March 6, 2023Categories: Opinion, Practice
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