Skip to content
SUBSCRIBE TO OUR NEWSLETTER
  • Home
  • About
  • Submit
  • Research
  • Practice
  • News
  • Opinion
  • Blog
  • Issue
  • Contact
  • Menu

Opinion

Opinion collects viewpoints and future visions of established and emerging voices in games, together with dialogues between academics and industry practitioners.

  • Video Game Audio in the Metaverse and Beyond

    There are many ways within the metaverse that sound can more naturally integrate into a truly involving experience.

    Iian McGregor

    Published On: June 30, 2023Categories: Opinion
  • A person wearing head phones and looking at a computer screen, viewed from behind.

    3D Audio: The Next Step in Realism for Gaming

    We pull back the curtains of spatial audio hype to find out what the future holds for 3D audio.

    Martin RiegerDominik Zingler

    Published On: June 4, 2023Categories: Opinion
  • businesswomen using advance technology hologram computer display business information data

    Beyond the Game: Charting the Future of Game Data Science

    Considering the evolution of games and the spaces they occupy, we can identify a number of trends that are already impacting game data science.

    Anders DrachenGünter Wallner

    Published On: March 15, 2023Categories: Opinion
  • Photorealistic image of person interacting with a holographic globe.

    Social Impact Games

    The past indicates a future where the work of social impact matures out of research experiment toward everyday experiences.

    Lindsay Grace

    Published On: March 14, 2023Categories: Opinion
  • A man playing videos looks frustrated after losing.

    A Design Practice for Social Systems

    We have an obligation to create design theory and practice that increases player happiness and health.

    Daniel Cook

    Published On: March 14, 2023Categories: Opinion
  • Two young people sitting next to each other playing video games on their computers while wearing headsets.

    The Sociality of Video Games

    As designers we must be concerned not only with the playability of the games we make, but also with their sociality.

    Kimberly Voll

    Published On: March 14, 2023Categories: Editorial, Opinion
  • Three children in a living room play video games together.

    Games as Social Platforms

    Online game companies need to be more honest about what is happening in their games and how they are protecting consumers.

    Constance Steinkuehler

    Published On: March 3, 2023Categories: Opinion
Previous23
AMC Games Research & Practice Logo
  • About ACM Games
  • Submit
  • Contact
  • About ACM
SUBSCRIBE TO OUR NEWSLETTER
SUBSCRIBE TO OUR NEWSLETTER
Association for Computing Machinery - Logo
Carnegie Mellon University - ETC Pres - Logo

© Copyright 2024 | ACM GAMES: Research & Practice | All Rights Reserved | Designed by ocreations LLC

Page load link
  • Home
  • About
  • Submit
  • Research
  • Practice
  • News
  • Opinion
  • Blog
  • Issue
  • Contact
SUBSCRIBE TO OUR NEWSLETTER
Go to Top