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Opinion

Opinion collects viewpoints and future visions of established and emerging voices in games, together with dialogues between academics and industry practitioners.

A young person wearing a headset is tired with hands on head.
  • A young person wearing a headset is tired with hands on head.

    The Trouble with Burnout

    Burnout sadly remains an evergreen topic in the games industry.

    Raffael Boccamazzo

    Published On: August 12, 2024Categories: Opinion, Viewpoint
  • Young person on computer holding a credit card, theoretically to make a purchase.

    Ask the Players!

    Proposing a set of guidelines for ethical microtransaction design.

    Elena Gordon-Petrovskaya

    Published On: August 12, 2024Categories: Opinion, Viewpoint
  • A group of young people sitting around a screen playing video games

    Advancing Ethics in the Games Industry

    How can we institute good ethical practice in the games industry, safeguarding the welfare of players and employees alike?

    Francine Blumberg

    Published On: August 12, 2024Categories: Dialogue
  • a young person sits on a couch next to a robot/cyborg and both play video games.

    Why the Gaming Industry Needs Responsible AI

    Incorporating AI into the development, operation, and servicing of video games adds new issues to an already-complex landscape of ethical concerns.

    Cansu CancaLaura Haaber IlhleAnnika Marie Schoene

    Published On: August 12, 2024Categories: Opinion, Viewpoint
  • Young person wearing metaverse VR goggles and using a handheld device, the background implies the person is visiting an outer space world.

    Behavioral design in video games

    In practice, monetization strategies regularly guide decision-making in game design, facilitating risks for gamer welfare and finances.

    Max BirkSimone Van Der HofAntonius Van Rooij

    Published On: August 12, 2024Categories: Opinion, Viewpoint
  • A person stares dejectedly at a computer screen after a video game is over.

    Treating Symptoms or Treating Causes?

    What are the ethical implications of designing video games that address the societal causes of mental illness rather than an individual’s symptoms?

    Emma Reay

    Published On: August 12, 2024Categories: Opinion, Viewpoint
  • A young child builds a structure with building blocks.

    Co-Creating Transformative Futures through the Lens of Deep Game Design

    We need a profound shift in how we approach the design of our playful spaces of possibility.

    Doris Rusch

    Published On: August 11, 2024Categories: Opinion, Viewpoint
  • A colorful, futuristic city showing a stream of light emanating from a central nexus point skyward.

    At the Nexus of Gaming and Extremism

    Now is the time for us to invest in comprehensive strategies that build resilience of people who play games and that involve all stakeholders.

    Jessica WhiteGalen Englund

    Published On: June 14, 2024Categories: Opinion, Viewpoint
  • A rendering of a teen person playing a video game, appearing nervous by what is shown on screen.

    Extremist Activities in Digital Gaming Spaces

    The rise of extremist activities in digital gaming spaces poses a new challenge to the tech sector and counter-extremism experts alike.

    Linda Schlegel

    Published On: June 14, 2024Categories: Opinion, Viewpoint
  • Overhead image of people lined up to form the shape of a video game controller.

    Individual Control over Exposure to Combat Toxicity in Games

    Give players and communities control over how much—and what types of—toxicity they are exposed to.

    Julian FrommelRegan Mandryk

    Published On: March 14, 2024Categories: Opinion, Viewpoint
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