• A lighthouse illuminates the water against a sunset background.

    Helping readers to find their way in this new, ever-shifting reality of games industry and research.

    Sebastian DeterdingKenny MitchellBrad KingRachel Kowert

    Published On: March 13, 2023Categories: Editorial, News
  • A very young person visits the metaverse with goggles and a handheld controller.

    As video games have moved to the mainstream of entertainment and popular culture, they also have given rise to new media fears.

    Celia HodentFrancine BlumbergSebastian Deterding

    Published On: August 12, 2024Categories: Editorial, News
  • A person carries a box of personal belongings from an office where they have been laid off from.

    Cheap debt, the COVID-19 bubble, investor imprudence, and executive extravagance have produced an unsustainable boom and investment spree that has flowed into today’s disastrous bust.

    Amanda FaroughMichael Futter

    Published On: June 14, 2024Categories: Editorial, News
  • close-up of a person's eyes through black eyeglasses

    Opinion pieces by industry and research veterans and new voices envisioning possible and desirable futures and needs for games and playable media.

    Sebastian DeterdingKenny MitchellRachel KowertBrad King

    Published On: March 18, 2024Categories: Editorial, News
  • a collage of mathematical and scientific formulae and computing code.

    Observations about the state of games-focused education and training within a global context.

    Lindsay Grace

    Published On: January 13, 2024Categories: Editorial
  • a young person sits on a couch next to a robot/cyborg and both play video games.

    This editorial by Kenny Mitchell considers the role of AI in GAMES as emerging systems begin to exhibit artificial general intelligence.

    Kenny Mitchell

    Published On: June 7, 2023Categories: Editorial
  • Two young people sitting next to each other playing video games on their computers while wearing headsets.

    As designers we must be concerned not only with the playability of the games we make, but also with their sociality.

    Kimberly Voll

    Published On: March 14, 2023Categories: Editorial, Opinion