Behavioral design in video games

Max BirkSimone Van Der HofAntonius Van Rooij

August 12, 2024,

Game design has an impact on health and well-being. Due to their evolving capacities, young people and children are especially sensitive to the negative and positive impacts of media design choices. To protect vulnerable people, ethical and responsible game design practices are necessary. But what constitutes “ethical” and responsible game design? Defining “behavioral design” as video game design decisions that elicit, either accidentally or purposefully, self-negative or self-beneficial behavior in the gamer, we draw from expertise in public health, game design, and legal scholarship to analyze current game design practices. Our work illustrates the centrality of changing business models with game design and the resulting tension within games. In practice, monetization strategies regularly guide decision-making in game design, facilitating risks for gamer welfare and finances.

Max Birk

Max Birk

Max Birk is an Assistant Professor in Human-Technology Interaction group at Eindhoven University of Technology.

Simone Van Der Hof

Simone Van Der Hof

Simone van der Hof is a full Professor of Law and Digital Technology at the Center for Law and Digital Technology (eLaw) and serves as the academic director of the Institute for the Interdisciplinary Study of the Law (Metajuridica) at Leiden Law School, Leiden University.

Antonius Van Rooij

Antonius Van Rooij

Antonius is currently the project lead for Gaming, Gambling, & Media Literacy at Trimbos Institute in the Netherlands, where he focuses on projects and research that promotes the responsible and healthy use of media, video games, and gambling games.

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