Museum-Inspired Video Games as a Symbolic Transitional Justice Policy
Video games can become agents for promoting education, reconciliation, and healing.
Video games can become agents for promoting education, reconciliation, and healing.
Research compares insights from play in non-digital and digital contexts and integrates them within a holistic account of how play possibilities emerge from the intersection of people, products and places.
As video games have moved to the mainstream of entertainment and popular culture, they also have given rise to new media fears.
Special Issue on Ethical Games
Your second volume of ACM Games: Research and Practice
We need a profound shift in how we approach the design of our playful spaces of possibility.
The rise of extremist activities in digital gaming spaces poses a new challenge to the tech sector and counter-extremism experts alike.