From Avoidance to Action

A Call for Open Dialogue on Hate, Harassment, and Extremism in the Gaming Industry

Elizabeth KilmerZeynep AslanRachel Kowert

August 12, 2024,

Over the past few decades, digital games have become increasingly important for social connection and community building. However, the features that make games fantastic spaces for social connection also harbor toxicity, including hate, harassment, and the propagation of extremist ideologies. Despite the growing prevalence of these issues, there has been a lack of public-facing efforts from the gaming industry to address these concerns. One roadblock in particular has been the challenge of initiating open dialogue about these topics. In this study, we conducted focus groups with professionals across the game industry to facilitate discussions about the solutions and barriers they see in addressing the challenges associated with hate harassment and extremist ideologies in gaming spaces. Several barriers were identified, as well as actionable solutions for the industry’s future.

Elizabeth Kilmer

Elizabeth Kilmer

Dr. Kilmer is a licensed clinical psychologist dedicated to promoting the use of games to support well-being, as well as developing tools to support safer, more inclusive gaming spaces.

Zeynep Aslan

Zeynep Aslan

I am a research scientist with 7+ years of experience in behavioral research design, data analysis and visualization, and science communication. Currently, I am a doctoral student in psychology at the University of Chicago.

Rachel Kowert

Rachel Kowert

Rachel Kowert, Ph.D is a research psychologist and the Research Director of Take This. She is a world-renowned researcher on the uses and effects of digital games, including their impact on physical, social, and psychological well-being. An award-winning author, she has published a variety of books and scientific articles relating to the psychology of games and, more recently, the relationship between games and mental health specifically.

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