Museum-Inspired Video Games as a Symbolic Transitional Justice Policy

Overview, Concepts, and Research Directions

Stefania StamouKostas ApostolakisStavroula NtoaGeorge MargetisConstantine Stephanidis

August 12, 2024,

Video games are maturing as a medium to tell stories inspired by historical struggles and real-life experiences. In this regard, they could work as a mechanism in Transitional Justice pursuit. In this article, we argue that games can become agents for promoting education, reconciliation, and healing. We hence identify means by which museums and video games create empathy, reported in recent literature, and draw inceptive parallels between museum space design philosophies and design choices in modern video game experiences. Finally, we identify in the literature that there is a lack of a framework bringing together experts in memory and heritage studies with game developers, to derive guidelines for developing empathy-inducing games around sensitive topics. Thus, we propose a methodological approach to the creation of such a framework. This framework would instrument a collaborative effort to apply domain adaptation of the strategies and design philosophies for memory and Transitional Justice museum exhibitions to video game storytelling frameworks and mechanics.

Stefania Stamou

Stefania Stamou

Research Assistant at Foundation for Research and Technology - Hellas (FORTH)

Kostas Apostolakis

Kostas Apostolakis

Software engineer and indie game developer, working as RTD engineer at the Human-Computer Interaction Laboratory (HCI Lab) at the Institute of Computer Science (ICS) of the Foundation for Research and Technology Hellas (FORTH).

Stavroula Ntoa

Stavroula Ntoa

Researcher at the Foundation for Research and Technology Hellas (FORTH) Heraklion, Greece

George Margetis

George Margetis

George Margetis is a computer scientist specialised in interaction design, Ambient Intelligence Technologies and smart environments, Human Centered Artificial Intelligence, X-Reality as well as networks and telecommunications.

Constantine Stephanidis

Constantine Stephanidis

Over the past 25 years, Prof. Stephanidis has been engaged as the Scientific Responsible in more than 50 National and European Commission funded projects in the fields of Human-Computer Interaction, Universal Access and Assistive Technologies. In the beginning of the '90s he introduced the concept and principles of Design for All in Human-Machine Interaction and for Universal Access in the evolving Information Society.

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