• A hand holds a smartphone showing Pokemon GO game in a supermarket aisle.
    Top Story

    Pokémon GO as an Advertising Platform

    This article explores a notable gap in the literature on locative media: the impacts of LBA on small businesses in the location-based game Pokémon GO.

    John DunhamJiangnan XuKonstantinos PapangelisNicolas LaloneMichael SakerDavid Schwartz

    August 11, 2024

Welcome to

ACM Games: Research & Practice

A new journal by ACM and ETC Press, we cover the state of the art in games and playable media across research and practice. Inclusive in community and game form, we publish reviews, tutorials, and research articles, alongside case studies, opinions, and dialogues on new developments that will change games. We actively champion new and underrepresented voices and embrace open science and scholarship.

  • close-up of a person's eyes through black eyeglasses
    Featured Article

    The Toxic Cost of Cheap Usernames

    Toxicity in video games, acting in a rude, abusive, bullying, or deliberately losing manner, ruins competitive team-based video game experiences for everyone involved.

    Sarah Chen

    August 12, 2024,

  • A rendering of a teen person playing a video game, appearing nervous by what is shown on screen.
    Featured Article

    Unpacking the Dynamics of Harm in Game Cheating Communities

    Study sheds light on the risks faced by users that surpass the conventional boundaries of gaming environments.

    Selina ChoJonathan LusthausIvan Flechais

    August 12, 2024,

Latest Features

  • close-up of a person's eyes through black eyeglasses

    The Toxic Cost of Cheap Usernames

    Toxicity in video games, acting in a rude, abusive, bullying, or deliberately losing manner, ruins competitive team-based video game experiences for everyone involved.

    Sarah Chen

    August 12, 2024,

  • A very young person visits the metaverse with goggles and a handheld controller.

    What Are the Points of Concern for Players about VR Games

    In recent years, the VR boom has signaled fruitful applications in fields such as education, industry, animation, and entertainment.

    Jiong DongKaoru OtaMianxiong Dong

    August 22, 2024,

  • An Empirical Study of VR Head-Mounted Displays Based on VR Games Reviews

    In recent years, the VR tech boom has signaled fruitful applications in various fields.

    Yijun LuKaoru OtaMianxiong Dong

    August 22, 2024,

  • A young person wearing a headset is tired with hands on head.

    The Trouble with Burnout

    Burnout sadly remains an evergreen topic in the games industry.

    Raffael Boccamazzo

    August 12, 2024,